Notes of some Animation Tricks for Games

1. Squash / Stretch

2. Anticipation. Ex: Music before event; Facial expression before speaking; Fireball effects before boss.

3. Staging: Readibility (?) / Rule of Third / Frame within frame

4. Straight ahead  & Pose to pose

5. Follow through & Overlap (Inertia)

6. Arc: Every motion should be arc instead of line.

7. Secondary Action. EX: Do other things when talking.

8. Time: Different speed for every action

9. Exaggeration

10. Strong Drawing. Reversal between poses. Avoid twining

11. Think Process. Animate what character “think”.


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