Some quick thought about the topics mentioned in last lecture:
1. E-Sport will become be adapt by non-gamer audience and the business model will be more similar to NBA.
2. AR games won’t have much progress. The most useful AR function will be the map.
3. HMD will be the standard hardware for motion control games. Software is still the key. Facebook have a vision of how killer HMD software look likes, but can’t compete with major console companies.
4. The key of a successful VR device is a hardware that support 360 degree movement detection, which is not constrain by the screen in front of the player.